Updates for textures,colors and playing with the realtime lensflare volumetric lights in marmoset. Must thank ukitakumuki for the fantastic design. Im just translating into 3d .Here´s the concept im following as reference [link]
Awesome! I think the only thing that stands out to me is the fact the inner thigh muscles/aductors seem a little nonexistent at the moment, which makes the space between his/her legs unnaturally wide. It does carry some attitude and looks pretty slick from a silhouette point of view, just ultimately not very realistic to me for a soldier with powerful legs.
Everything else, however, is fantastic The (b) part or the helmet IR cams were originally meant to be non-visible light emitting camera lenses, not lights. But I like the new look!
Thank you very very much Kai! I was just playing around with the scanning lights,going to preserve the concept fidelity for the final shot.agreed about the tight space around the pelvis. That was spread just to build the basic rig,im going to refine the pose in zbrush and fix that.Posting updates soon